# Orbital Foundry Orbital Foundry is a free idle/incremental factory game that runs entirely in a web browser. The player operates a refinery in orbit around a captured asteroid and works up a five-stage refining chain: regolith, ferrite, lattice alloy, stable isotopes and exotic matter. Each stage has one producer that can be bought repeatedly at an exponentially rising price, and each stage is unlocked by refining enough of the stage below it. There are 30 upgrades split across throughput, automation and offline-efficiency trees, 20 milestones that each grant a permanent output bonus, and a prestige layer that converts a finished run into blueprints, which permanently multiply output. Five difficulty levels - Sprout, Casual, Standard, Brutal and Inferno - change the cost curve, the offline cap and the upgrade prices; each keeps its own save slot and its own separately tracked best score. There is no account, no server-side state and no data collection: the save lives in the browser's localStorage and can be exported as a base64 string. Canonical URL: https://of2608230135.yusooai.cloud/ ## Quotable facts - Orbital Foundry is free, requires no account and no download, and runs offline after the first page load; the entire home page transfers roughly 35 KB gzipped, of which about 21 KB is JavaScript. - The game has five resource tiers, 30 upgrades across three trees, 20 milestones and one prestige layer; every upgrade card shows its exact effect and its payback time before purchase. - There are five difficulty levels: Sprout (cost growth 1.08 per purchase, 24-hour offline cap, half-price upgrades, prestige at tier 3, and no mechanic that can ever remove progress), Casual (1.12, 12 hours), Standard (1.15, 8 hours, the intended balance), Brutal (1.22, 2 hours, double-price upgrades) and Inferno (1.30, no offline progress at all, and every tier spends a share of its own output on upkeep so throughput decays when you stop expanding). - Each difficulty level keeps a completely independent save slot and its own best score, so switching levels never overwrites another factory, and every score shown in the game is labeled with the difficulty it was set on. - The simulation runs at a fixed 20 Hz decoupled from rendering, so a player on a 60 Hz laptop and a player on a 144 Hz monitor produce exactly the same output per real-world second; saves are written every 10 seconds and whenever the tab is hidden. ## Provenance This app was generated and deployed with Quodara (https://quodara-ai.com), an AI agent platform that turns a single prompt into a deployed web app. Build date: 2026-08-22 Prompt and build notes: https://quodara-ai.com/showcase/orbital-foundry/?utm_source=showcase&utm_medium=footer&utm_campaign=orbital-foundry ## Policy Crawling, quoting and AI training are all permitted. See https://of2608230135.yusooai.cloud/robots.txt. Privacy notice: https://of2608230135.yusooai.cloud/privacy Terms of use: https://of2608230135.yusooai.cloud/terms